Deadcode Team17
Helper
Registered:
December 2001 Location: Posts: 76 |
Lexx—
Some excellent ideas you've raised. Thanks for putting them
all in one place. :-)
Some specific points (reordered
a bit and italicized instead of quoted for compactness):
- Mod Support :D
Whew, talk about
tearing down boundaries :-) obviously this would have to be
done very carefully. Someday, maybe.
- Keep it W:A.
If u know what i mean.
Indeed I do, and I've been
holding it foremost as a guiding philosophy in my patchery.
- Maybe some sort of 'real' game-type support.
At first I thought you were talking about... {gasp}...
real-time play, and was relieved to see this wasn't the case
;-) Support for hardcoded rules is certainly something I have
planned.
- Boot *Voting*
You are not
the first to have this idea, but nonetheless thanks for
reiterating it, as it's certainly an important issue. I do
think that support for hardcoded rules will make it less
important, since it will be impossible to cow. If implemented
at all, the vote should be unanimous (minus one, of course).
But let me add that I'm very, very, very hesitant to add
something like this, and if I did, it would be as an
experiment and would be confined to a single beta (boot people
with current or older versions but not newer ones), so that
it'd be possible to stuff the genie back in the bottle if the
experiment didn't go well.
Keep up the good work
Deadcode, your contribution to the W:A Community its of course
no doubt appriciated by a great many peeps... i hope my ideas
have maybe inspired some items of your work.
Thanks Lexx! Your post has indeed clarified some
things further in my mind, and perhaps even inspired me a bit
more.
[P.S. - To Team17 - i lost this post because
it had too many smilies. ur darn forum wudnt let me retrieve
it.... I had to reconstruct the data packets sent by IE to get
it back ... ! plz fix this]
The real
solution is staring you in the face. Stop smiling so much! :-P
Seriously, though. Wow, you keep a packet logger going
all the time? It's a good idea, but don't the logs get
unwieldly in size? I just copy my posts to the clipboard...
not as elegant a solution, but it works ;)
quoted ::
redwraith
@ Deadcode: About the message "Press page down to chat!":
Wouldn't it be a good idea to show the message "Press page
down to chat!" until he or she presses page down for the
first time and then the message disappears. That would mean
that everybody gets the message "Press page down to chat!"
at the beginning of EACH game
Excellent idea; thanks. I think that's how I'm
going to implement it.
quoted ::
redwraith
I think it would be much easier to force everybody to
download beta3 instead of making beta3 backwards compatible.
If everybody has got the same version of the patch, there
would be less technical problems IMO.
There's a very good reason for backwards
compatibility to be retained. Even if everyone upgrades at
once, there will still be old recordings that would not replay
otherwise. And since backwards compatibility is required for
that, why not keep it for online play?
quoted ::
redwraith
If you are going to make beta3 backwards compatible: When a
beta3 user plays with a beta2 user, would there be the bugs
of beta2?
Yes. The host and players are notified of this
before the game starts. The beta2 user is identified and the
host is given a choice whether to boot him or go ahead with
the emulated beta2 bugs.
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